Government

Overview
In CivCraft, governments play an important role in how you manage and optimize the towns in your civ. Each kind of government has benefits and drawbacks and it will be up to the the leader and advisers to decide which government type is best for them. Additionally, governments have been designed to be as realistic as possible while still being balanced and relevant to Minecraft.

Changing Governments
Leaders and Advisers have the power to change a Civilization's government. Once the required technology is available, you can switch your government using the "/civ gov change" command. "/civ gov info" shows you information about your current government. And "/civ gov list" shows the governments currently available to your civ. As of v1.76, the period of Anarchy is dynamic. The Anarchy Period is determined by the number of residents in the Civilization. (1 hours per resident) The [Notre Dame] reduces the penalty by one half hour per resident for all towns. The Broadcast tower reduces the penalty by one half hour per resident for each town that has one. There is a minimum of 10 minutes of anarchy, and a maximum penalty of 24 hours.

Note for versions 1.756 and below: Changing your Government will always take 24 hours. (so you have to pay one time - next upkeep - your normal upkeep * 5) So choose wisely and try to don't change Government so often. Exception, if you have got the wonder Notre Dame, in this case Government will change instantly.

Anarchy
This is a special government type. A town enters Anarchy when switching between government types for a period of 24 hours. No power decisions can be made during Anarchy. Towns do not collect any money, including taxes, during anarchy. Money can still be deposited with the "/town deposit" command.

Tribalism
This is the default government type for all towns.

Pros

 * Favors civilizations that rely heavily on mining as a source of income
 * Tile Improvement Trommel works twice as fast (Two cobblestone per Trommel Tick)
 * Mayor can set the value of any plot

Cons

 * Town upkeep increases exponentially with the number of town residents
 * Improvements cost 10% more
 * High Upkeep

Pros

 * High cottage income rates
 * High farm growth rates

Cons

 * Tile Improvement Trommel has 20% failure rate (1 in 5 chance to do no work)
 * High Upkeep

Pros

 * Improvements cost 10% less
 * Trade income is greatly increased

Cons

 * Tile Improvement Trommel has 20% failure rate (1 in 5 chance to do no work)
 * Library enchants cost 15% more

Pros

 * Tile Improvement Trommel works normally
 * Hammer production increased by 25%

Cons

 * High Upkeep